Spootnic

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Monday, August 20 2007

Casual gaming drives the "fun market" of the Web 2.0

According to a recent study from Park Associates called "Casual Gaming Market Update" : "34% of US internet users play games online on a weekly basis, compared to 29% who visit online video sites and 19% interested in social networking "

"Despite the growing popularity of YouTube, MySpace, and Facebook, gaming remains the king of online entertainment, driven largely by casual gaming activities," commented James Kuai, analyst at Park Associates.

"Gaming also has business advantages. Unlike sites for social networking and video streaming, which rely solely on advertising revenue, casual gaming has more mature and heterogeneous revenue models, including web-based and in-game advertising, try-before-you-buy, subscriptions, and micro-transactions," detailed Kuai. Year-on-year growth rates show that gaming has seen a 79% rise in frequent online players, compared to 46% using social networking sites. But the biggest growth rate is for users of video sharing sites such as YouTube, which leapt by 123%, according to Park Associates. "The casual gaming industry cannot rest on its laurels," said Kuai. "In order to counter the growing competition from other online activities, the industry needs to continue to grow its fan base and find ways to better monetize its existing audience."

I totally agree with Mister Kuai. But I was wondering if the casual gaming industry is ready for that change ?

In comparaison with universe and clouds like Facebook, what about the chance of the actual casual gaming to challenge these ?

For example, the "ajax" abilities of these social network sites are not present in most the actual casual gaming portal. So if you have a clue to see forward and imagine what is the exact solution, tell me !

Friday, August 10 2007

1 game + 1 ad = 1$

According to the Yankee Group, the ad market should overome 700 millions dollars in 2010. Nowadays, the advertiser's expanses are about 183 millions dollars. Others forecast are around a billion in 2011. What is not so big in comparaison with the global 45 billion of the video game market.

Some of the media house specialized in video game like Massive Inc. (sold to Microsoft for 200 million dollars), IGA Worlwide and Adscape, have promised an added dollars by sold video games.

We will see if this business model will work...and if the expected benefits will be used in the game quality production or to low their retail prices.

Wednesday, August 8 2007

Run baby run

What about a good idea from a french video game publisher ?

Imagine created by Ubisoft should be a new series from Ubisoft for the DS of Nintendo.

Objective : reach the new eldorado in video game : women !

Your mission if you accept it will be :

- take care of 6 babies with different personalities (feeding,sleeping,cleaning etc..)

- play with them

- share clothes with the Wifi

- keep the house clean

- decorate your home

The marketers from Ubisoft are so creative. What about the idea to reach young girls to pu them in the perspective to act like their mothers. Do you really think that their mothers are only acting like this today ? Is Madona acting like this ?

For a new generation portable console, does it sound new to you ?

Ubi women

Monday, August 6 2007

Try it, you will love it !

This is a little flash game in which you need to avoid several objects on your way.

Try it you will be surprised by some strangers around you.

This is here...