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  <title>The Spootnic’s blog : The online games events - online</title>
  <link>http://blog.spootnic.com/en/</link>
  <description>The Spootnic's Blog objective is to share and discuss about free new online skill games, new technology and game industry development.</description>
  <language>en</language>
  <pubDate>Thu, 20 Nov 2008 21:57:43 +0100</pubDate>
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    <title>Online or not online, that is my question</title>
    <link>http://blog.spootnic.com/en/post/2007/09/07/Online-or-not-online-that-is-my-question</link>
    <guid isPermaLink="false">urn:md5:59a49760bd559d9b60cec9cc0814694f</guid>
    <pubDate>Fri, 07 Sep 2007 15:58:00 +0200</pubDate>
    <dc:creator>UserAdmin</dc:creator>
        <category>Headline</category>
        <category>gomoku</category><category>mahjong</category><category>online</category><category>puzzle</category>    
    <description>    &lt;p&gt;According to a study from &lt;a href=&quot;http://www.eedar.com/reports/Report.aspx?id=1&quot; hreflang=&quot;en&quot;&gt;EEDAR&lt;/a&gt;, the online gaming is an added value for a game.
Some games can reach sell up to +531% with online components than the ones without online components.&lt;/p&gt;




&lt;p&gt;The success of the outsell online components are clearly something to take into consideration. It gives us also insight of the benefit for the gamer&amp;nbsp;: &lt;br /&gt;&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;play with other&lt;/li&gt;
&lt;li&gt;organize tournaments&lt;/li&gt;
&lt;li&gt;have a special dedicated friendlist&lt;/li&gt;
&lt;li&gt;chat&lt;/li&gt;
&lt;li&gt;gather information&lt;/li&gt;
&lt;li&gt;recruiting&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Do you agree with that&amp;nbsp;? Do you think that an online ability for a game is important for you&amp;nbsp;?&lt;/p&gt;</description>
    
    
    
          <comments>http://blog.spootnic.com/en/post/2007/09/07/Online-or-not-online-that-is-my-question#comment-form</comments>
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  <item>
    <title>1 game + 1 ad = 1$</title>
    <link>http://blog.spootnic.com/en/post/2007/08/10/1-game-1-ad-1</link>
    <guid isPermaLink="false">urn:md5:5c40f7ad0ca7db55020fb3bc3e71ec4f</guid>
    <pubDate>Fri, 10 Aug 2007 13:46:00 +0200</pubDate>
    <dc:creator>UserAdmin</dc:creator>
        <category>Headline</category>
        <category>ad</category><category>game</category><category>online</category><category>play</category>    
    <description>    &lt;p&gt;According to the Yankee Group, the ad market should overome 700 millions dollars in 2010. Nowadays, the advertiser's expanses are about 183 millions dollars. Others forecast are around a billion in 2011. What is not so big in comparaison with the global 45 billion of the  video game market.&lt;/p&gt;


&lt;p&gt;Some of the media house specialized in video game like Massive Inc. (sold to Microsoft for 200 million dollars), IGA Worlwide and Adscape, have promised an added dollars by sold video games.&lt;/p&gt;


&lt;p&gt;We will see if this business model will work...and if the expected benefits will be used in the game quality production or to low their retail prices.&lt;/p&gt;</description>
    
    
    
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